Merges feat/agent-project-membership (task 166/152). An agent can finally join many projects: membership routes, per-membership role and optional brain override, chat resolving context from the membership, and CLI attach-agent / detach-agent / get memberships. The legacy Agent.projectId fallback is kept for this release as the schema comment promises. Conflict resolved in main.ts: that branch added its RBAC case to mapUrlToPermission inline, while this branch had extracted the function to middleware/url-permission.ts so it could be tested. Kept the extraction and ported the case into it — joining a team is `edit:agents:<name>`, not `create:agents`, which is the authority to mint a whole agent. Also fixes something the extraction makes possible. security.test.ts contained a hand-copied reproduction of mapUrlToPermission, because main.ts self-invokes main() and nothing in it was importable. A security test asserting against a copy stops testing the system the moment the real one changes, and this copy had already drifted. It now imports the real function; all 18 assertions still pass, against the code that actually runs. Local: build clean, workspace 2550 passed, lint unchanged at 794 errors. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N4wNHWf7xSwnZCWpJcyv9p
98 lines
2.4 KiB
Markdown
98 lines
2.4 KiB
Markdown
# Task ID: 106
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**Title:** Implement Pause Queue for Model Studio
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**Status:** done
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**Dependencies:** 105 ✓
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**Priority:** medium
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**Description:** Add a pause queue in mcplocal that holds outgoing responses when model studio pause mode is active.
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**Details:**
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Create `src/mcplocal/src/proxymodel/pause-queue.ts`:
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```typescript
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interface PausedResponse {
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id: string;
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sessionId: string;
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contentType: 'prompt' | 'toolResult';
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sourceName: string;
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original: string;
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transformed: string;
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resolve: (content: string) => void;
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timestamp: number;
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}
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class PauseQueue {
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private paused = false;
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private queue: PausedResponse[] = [];
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private listeners = new Set<(items: PausedResponse[]) => void>();
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setPaused(paused: boolean): void {
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this.paused = paused;
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if (!paused) {
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// Release all paused items with their transformed content
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for (const item of this.queue) {
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item.resolve(item.transformed);
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}
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this.queue = [];
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}
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this.notifyListeners();
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}
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isPaused(): boolean {
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return this.paused;
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}
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async enqueue(item: Omit<PausedResponse, 'resolve' | 'id' | 'timestamp'>): Promise<string> {
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if (!this.paused) return item.transformed;
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return new Promise(resolve => {
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this.queue.push({
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...item,
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id: crypto.randomUUID(),
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timestamp: Date.now(),
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resolve,
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});
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this.notifyListeners();
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});
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}
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editAndRelease(id: string, editedContent: string): void {
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const idx = this.queue.findIndex(q => q.id === id);
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if (idx >= 0) {
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const item = this.queue.splice(idx, 1)[0];
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item.resolve(editedContent);
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this.notifyListeners();
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}
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}
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releaseOne(id: string): void {
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const idx = this.queue.findIndex(q => q.id === id);
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if (idx >= 0) {
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const item = this.queue.splice(idx, 1)[0];
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item.resolve(item.transformed);
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this.notifyListeners();
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}
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}
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dropOne(id: string): void {
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const idx = this.queue.findIndex(q => q.id === id);
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if (idx >= 0) {
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const item = this.queue.splice(idx, 1)[0];
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item.resolve(''); // Empty response
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this.notifyListeners();
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}
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}
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}
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export const pauseQueue = new PauseQueue();
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```
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**Test Strategy:**
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Unit tests: enqueue returns immediately when not paused, enqueue blocks when paused, releaseOne/editAndRelease/dropOne work correctly, setPaused(false) releases all.
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