Merges feat/agent-project-membership (task 166/152). An agent can finally join many projects: membership routes, per-membership role and optional brain override, chat resolving context from the membership, and CLI attach-agent / detach-agent / get memberships. The legacy Agent.projectId fallback is kept for this release as the schema comment promises. Conflict resolved in main.ts: that branch added its RBAC case to mapUrlToPermission inline, while this branch had extracted the function to middleware/url-permission.ts so it could be tested. Kept the extraction and ported the case into it — joining a team is `edit:agents:<name>`, not `create:agents`, which is the authority to mint a whole agent. Also fixes something the extraction makes possible. security.test.ts contained a hand-copied reproduction of mapUrlToPermission, because main.ts self-invokes main() and nothing in it was importable. A security test asserting against a copy stops testing the system the moment the real one changes, and this copy had already drifted. It now imports the real function; all 18 assertions still pass, against the code that actually runs. Local: build clean, workspace 2550 passed, lint unchanged at 794 errors. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N4wNHWf7xSwnZCWpJcyv9p
62 lines
1.9 KiB
Markdown
62 lines
1.9 KiB
Markdown
# Task ID: 47
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**Title:** Implement session state management for gating
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**Status:** done
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**Dependencies:** 39 ✓
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**Priority:** high
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**Description:** Extend the McpRouter to track per-session gating state including gated status, accumulated tags, and retrieved prompts set.
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**Details:**
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1. Update `/src/mcplocal/src/router.ts` to add session state:
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```typescript
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interface SessionState {
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gated: boolean; // starts true if project is gated
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tags: string[]; // accumulated from begin_session + read_prompts
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retrievedPrompts: Set<string>; // prompts already sent (avoid duplicates)
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}
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export class McpRouter {
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private sessionStates: Map<string, SessionState> = new Map();
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getSessionState(sessionId: string): SessionState {
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if (!this.sessionStates.has(sessionId)) {
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this.sessionStates.set(sessionId, {
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gated: this.projectConfig?.gated ?? true,
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tags: [],
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retrievedPrompts: new Set(),
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});
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}
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return this.sessionStates.get(sessionId)!;
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}
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ungateSession(sessionId: string): void {
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const state = this.getSessionState(sessionId);
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state.gated = false;
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}
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addRetrievedPrompts(sessionId: string, names: string[]): void {
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const state = this.getSessionState(sessionId);
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names.forEach(n => state.retrievedPrompts.add(n));
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}
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}
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```
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2. Clean up session state when session closes
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3. Handle session state for non-gated projects (gated=false from start)
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**Test Strategy:**
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- Unit test: New session starts with gated=true for gated project
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- Unit test: New session starts with gated=false for non-gated project
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- Unit test: ungateSession changes gated to false
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- Unit test: addRetrievedPrompts adds to set
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- Unit test: retrievedPrompts prevents duplicates
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- Unit test: Session state isolated per sessionId
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- Unit test: Session cleanup removes state
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